It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Fixed `Open / Save` dialog not showing up for some people (for real this time), Fixed `Open / Save` dialog not showing up for some people, Support for Gibbed's head morphs (.me2headmorph, .me3headmorph), Rebuilt the entire UI from scratch (from Dear Imgui / Vulkan / DX to Wasm / Web View), That means no more crashes related to wgpu / Vulkan / DX, You can now add and edit all your plots in the `Raw plot` tab (not just the labelled ones), Xbox 360 support for ME2OT and ME3 (You can convert your save by saving it with the other file extension), Added a filter in the ME1LE inventory to make it easier to find items, Better readability of ME1OT raw data (removal of all `m_` prefixes and removal of `duplicate` buttons, duplication is now auto), Added an auto update, it check once a day on the TSE repository (github) and displays a button to install the new version, Thanks again to Bioware for the quick update of their plot databases, ME2LE: Added Legendary missing data (ME1 Import Rewards), ME1LE: Added remaining data (Journal, Codex, Player, Squad, Maps, World, Mako, etc. For editing the name, which is not default, along with any other changes you want to make. Next to the numbers for RGB, theres a little box that says value next to it. Put in the proper hair code information and save it. Scroll down to "Squad" and click, then click on "Player". You can always tweak the tint in the vectors. Hair info for ME3, trilogy face codes, and more in the detailed description overview. Hair is significantly less shiny in LE2 than it is in LE1 or LE3. I wanted a dusting on her skin much less garish than the blushes in CC. Idk if there a way to look into the game files and find the name that way. Reddit and its partners use cookies and similar technologies to provide you with a better experience. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! Install hundreds of mods with the click of a button. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. Log in to view your list of favourite games. Press question mark to learn the rest of the keyboard shortcuts. 5.3.2 DISTRIBUTION OF MODIFIED SOFTWAREWhen the Licensee makes a Contribution to the Software, the terms andconditions for the distribution of the resulting Modified Softwarebecome subject to all the provisions of this Agreement.The Licensee is authorized to distribute the Modified Software, insource code or object code form, provided that said distributioncomplies with all the provisions of the Agreement and is accompanied by: 1. a copy of the Agreement, 2. a notice relating to the limitation of both the Licensor's warranty and liability as set forth in Articles 8 and 9,and, in the event that only the object code of the Modified Software isredistributed, 3. a note stating the conditions of effective access to the full source code of the Modified Software for a period of at least three years from the distribution of the Modified Software, it being understood that the additional acquisition cost of the source code shall not exceed the cost of the data transfer. A very helpful guide for all but the colors. Save your "face" with an self-explanatory title so you know what it is. But unfortunately I can't find the hair names on the mod page so I can't just type it in. Click on 'HAIR_Diff = ' to start with. Vector Parameters. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! All I get is Role-Play, Gamplay, and Morality for ME1LE. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. (If you're curious, the Dr. Chakwas and Jenkins scene provides excellent frustration on a mouth that might look perfectly fine talking to Pressly). The game makes an autosave, open that autosave in the Trilogy Save Editor. Depending on the depth of your skin colour and the blush colour you pick, you may need to decrease or increase this value. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. Credits to Moraxix for the Even More Hairstyles Mod. No warranty is given as regards the existence ofprior rights over the name of the Software or as regards the existenceof a trademark. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). Import / Export head morph. Changing Shepards' hair. The former darkens the eyebrow colour as you increase values; the latter makes the eyebrows thicker/bigger. Use Trilogy Save Editor. Press J to jump to the feed. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). To convert, use any conversion website online. click the "Export" button. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. When you are satisfied, download your picture. Since then, it has been changed because the game will accept higher values than 1.0, which the color picker did not allow for. Install hundreds of mods with the click of a button. +0.2) not the final values themselves. Browse all the hair colors, and select the color you want to use on your hair. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. At the time this guide was written, the editor used hex colors. I cant think of a better word rn. 3. Changing Shepards' hair. This will break the lipsync! Any assistance would be appreciated. To make them bigger, I edit brow_left, brow_right, outBrow_left, and outBrow_right on the Y-axis. When creating backup, copy the old save instead of renaming it. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Changing Shepards' hair. ), Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs, Converted raw texts to title case for better readability, Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality, Added ME1LE `Head Morph` tab with Import / Export and raw data, Added clarification for editing ME1 plot in ME2 save, Fix ME1LE `unexpected end of file` error for some people, Initial Mass Effect 1 Legendary support (only plot), Support for the 2 Mass Effect Trilogies (Original and Legendary), 100% of the saves can be edited (except ME1OT), Multiple bonus powers for all games (except ME1OT), Free (as freedom) and open-source software with. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. You can always use CC skins with no problems.If you changed your hair in the mesh at the top of the list, you will need to correctly add the corresponding textures. Mine was 0.700 in LE2 and 0.950 in LE3Eyeshadow:Controlled byHED_Brow_Tint_Scalar.Eyebrows:HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here. Web1. Click on 'HAIR_Diff = ' to start with. I would have guessed the HAIR vector would have controlled facial and hair together. Otherwise your final result will be washed out/blown out.HED_Blush_Vector is blush. IDK if you need this anymore, but I'm responding in case anyone else is looking for help. You will get patches of orange/brown on the lips if you leave it exactly the same as your skin tone. If you are wanting to edit an existing save file, you will need this. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. The powerful open-source mod manager from Nexus Mods. Edited by ColBatguano, 06 June 2021 - 06:19 pm. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. You may wish to make a smaller change if you feel like your Shep is now squinting. In LE3, step your value down in increments of 0.01, and check for eyelash clipping on the blink in cutscenes.Scalar Parameters:light and intensity on a texture. Do I have to do this in Mass Effect 2, or can I do this in ME1? First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change especial on x/z/y stuff. 5.3.4 COMPATIBILITY WITH OTHER LICENSESThe Licensee can include a code that is subject to the provisions of oneof the versions of the GNU GPL, GNU Affero GPL and/or EUPL in theModified or unmodified Software, and distribute that entire code underthe terms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL.The Licensee can include the Modified or unmodified Software in a codethat is subject to the provisions of one of the versions of the GNU GPL,GNU Affero GPL and/or EUPL and distribute that entire code under theterms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. Copyright 2023 Robin Scott. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. Do not change the LipCorners! Are faces just entirely too broken in LE3? Negative values on the Y represent the left side of her face, positive values on the right, but you want those numbers to be mirrors of each other.brow_left Y:-1.338 => 0.000 (change of +1.338)brow_right Y:1.338 => 0.000 (change of -1.338)outBrow_left:Y:-4.762=> -5.062 (change of -0.3)outBrow_right:Y:4.762=> 5.062 (change of +0.3)For some eyebrow shapes, you may wish to lift on the Z-axis by 0.1. Features. TIM eyes guide for ME3: Open your Save_000# file If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. Open save editor, in general tab copy "identity code", start a new game and past the code, make changes, wait out intro until you can save the game, open that save in editor, in the save editor go to the "head morph" tab, choose export save as "insert name here", open your original save with the character you are playing, open "head morph" tab and choose "import" and import that morph you created, save and that it. Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. SkinTone is skintone. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Upload the image in which you want to change your hair color. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Open the latest save file in Trioligy save editor. At the end, change your current class to the new class. Article 12 - NEW VERSIONS OF THE AGREEMENT12.1 Any person is authorized to duplicate and distribute copies of thisAgreement.12.2 So as to ensure coherence, the wording of this Agreement isprotected and may only be modified by the authors of the License, whoreserve the right to periodically publish updates or new versions of theAgreement, each with a separate number. Updated 2.0 - Split into two files. If the default femshep hair tints differently. Create an account to follow your favorite communities and start taking part in conversations. Skin: HED_SPwr_Scalar controls the highlight shine on the face. Press J to jump to the feed. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Paths are particular here. Eyeliner is stronger in LE1/LE2 than it is in LE3. -> Thanks heaps to ELE08, who wrote this blog!!! To the right, scroll until you see "className". Required to change emiss colours for eyes (custom Shepards only!). CeCILL FREE SOFTWARE LICENSE AGREEMENTVersion 2.1 dated 2013-06-21 NoticeThis Agreement is a Free Software license agreement that is the resultof discussions between its authors in order to ensure compliance withthe two main principles guiding its drafting: * firstly, compliance with the principles governing the distribution of Free Software: access to source code, broad rights granted to users, * secondly, the election of a governing law, French law, with which it is conformant, both as regards the law of torts and intellectual property law, and the protection that it offers to both authors and holders of the economic rights over software.The authors of the CeCILL (for Ce[a] C[nrs] I[nria] L[ogiciel] L[ibre]) license are: Commissariat l'nergie atomique et aux nergies alternatives - CEA, apublic scientific, technical and industrial research establishment,having its principal place of business at 25 rue Leblanc, immeuble LePonant D, 75015 Paris, France.Centre National de la Recherche Scientifique - CNRS, a public scientificand technological establishment, having its principal place of businessat 3 rue Michel-Ange, 75794 Paris cedex 16, France.Institut National de Recherche en Informatique et en Automatique -Inria, a public scientific and technological establishment, having itsprincipal place of business at Domaine de Voluceau, Rocquencourt, BP105, 78153 Le Chesnay cedex, France. 2. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. WebStep 3: Adjust Your Brush Settings and Start Painting. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! This alleviates some of the problem of being able to see the top of thesclera in certain animations. Set custom skin tone color to your liking with color picker. I love how much sharper the jaw was in me2. If you increase outBrow too much, you may need to adjust X down by 0.1 to 0.3 to keep her head round. The powerful open-source mod manager from Nexus Mods. Copyright 2023 Robin Scott. Users are therefore encouraged to load and test thesuitability of the software as regards their requirements in conditionsenabling the security of their systems and/or data to be ensured and,more generally, to use and operate it in the same conditions ofsecurity. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Our tool will automatically detect your hair. Generally you want to start with small tweaks, from 0.1 to 0.3, save, and then check to see what you have done. Stepping by 0.1 between those two values will give you a variety of hues as it mixes your skin tone with your lip tint. Add TIMs' eyes to Shepard. The Parties agree toendeavor to seek an amicable solution to any disagreements or disputesthat may arise during the performance of the Agreement.13.2 Failing an amicable solution within two (2) months as from theiroccurrence, and unless emergency proceedings are necessary, thedisagreements or disputes shall be referred to the Paris Courts havingjurisdiction, by the more diligent Party. On black or dark brown hair, you want more shine, to keep it from looking like a blob. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. All rights reserved. 3. Save your "face" with an self-explanatory title so you know what it is. thank you most clear instruction. You could also try usingEYE_Lens_Spwr_Scalar.Vector Parameters:colour! (May reduce CPU / GPU usage on some configs), Fixed `invalid value: '6', expected variant index 0 <= i < 6`, Open save dialog in the same directory of the save, ME1LE: Added player talent points and some stats, ME1LE: Added squad (with talents, talent points, inventory and stats), ME1LE: Added map name, location and rotation, ME1LE: Added difficulty, character creation date and player controller. Current save has the name changed to Yingmi. I recommend using LE2 since the lighting is fairly neutral in the opening lab. TIM eyes guide for ME3: Open your Save_000# file Now, giant overbites and weird green hair with red eyeballs! Article 8 - LIABILITY8.1 Subject to the provisions of Article 8.2, the Licensee shall beentitled to claim compensation for any direct loss it may have sufferedfrom the Software as a result of a fault on the part of the relevantLicensor, subject to providing evidence thereof.8.2 The Licensor's liability is limited to the commitments made underthis Agreement and shall not be incurred as a result of in particular:(i) loss due the Licensee's total or partial failure to fulfill itsobligations, (ii) direct or consequential loss that is suffered by theLicensee due to the use or performance of the Software, and (iii) moregenerally, any consequential loss. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. 1.000 is bolder lipstick. The eyebrows and facial hair are kind of silver/black :/, Thank you so much! You can see the changes clearest in LE3 squad screen. Vector Parameters. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Upload the image in which you want to change your hair color. Do the same for the _Norm code. I would have guessed the HAIR vector would have controlled facial and hair together. Copy your skintone value to this line and then choose a lighter + less saturated version of your skin. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Hair color can be changed under HED_Hair_Colour_Vector. Article 1 - DEFINITIONSFor the purpose of this Agreement, when the following expressionscommence with a capital letter, they shall have the following meaning:Agreement: means this license agreement, and its possible subsequentversions and annexes.Software: means the software in its Object Code and/or Source Code formand, where applicable, its documentation, "as is" when the Licenseeaccepts the Agreement.Initial Software: means the Software in its Source Code and possibly itsObject Code form and, where applicable, its documentation, "as is" whenit is first distributed under the terms and conditions of the Agreement.Modified Software: means the Software modified by at least oneContribution.Source Code: means all the Software's instructions and program lines towhich access is required so as to modify the Software.Object Code: means the binary files originating from the compilation ofthe Source Code.Holder: means the holder(s) of the economic rights over the InitialSoftware.Licensee: means the Software user(s) having accepted the Agreement.Contributor: means a Licensee having made at least one Contribution.Licensor: means the Holder, or any other individual or legal entity, whodistributes the Software under the Agreement.Contribution: means any or all modifications, corrections, translations,adaptations and/or new functions integrated into the Software by any orall Contributors, as well as any or all Internal Modules.Module: means a set of sources files including their documentation thatenables supplementary functions or services in addition to those offeredby the Software.External Module: means any or all Modules, not derived from theSoftware, so that this Module and the Software run in separate addressspaces, with one calling the other when they are run.Internal Module: means any or all Module, connected to the Software sothat they both execute in the same address space.GNU GPL: means the GNU General Public License version 2 or anysubsequent version, as published by the Free Software Foundation Inc.GNU Affero GPL: means the GNU Affero General Public License version 3 orany subsequent version, as published by the Free Software Foundation Inc.EUPL: means the European Union Public License version 1.1 or anysubsequent version, as published by the European Commission.Parties: mean both the Licensee and the Licensor.These expressions may be used both in singular and plural form. To the right, scroll until you see "className". HED_Lips_Tint_Vector is lips. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Scroll down to "Squad" and click, then click on "Player". Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Choose a colour you like, and then make it much deeper on the colour picker. It's perfect for everything else! Bioware's plot database. 9 posts. Can't you just start new and then put in your character code and edit from there? If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. -> Thanks heaps to ELE08, who wrote this blog!!! Download this mod with at least version 1.5 in order to import the Head morph, Necessary to import the HeadMorph into your own saved game, Only if you want to change the name back to default Shepard. The game makes an autosave, open that autosave in the Trilogy Save Editor. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? I'm having two issues I can't seem to fix: Does the color of the eyebrows affect the facial hair? 2.500 works for deeper skin.Lip Shine:Controlled byHED_Addn_Spec_Lips_Scalar. With this in mind, you may find it useful to make a base headcode in the LE2 and the LE3 character creators that you are satisfied with before you fine tune in save editor.Hair Mesh: the shape of the hair. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". Try brute force values for Open save game editor and then go to the "Raw" tab. New comments cannot be posted and votes cannot be cast. Go to Headmorph Tab->Vector Parameters->Skin Tone. To change skin tone. For texture settings and/or head morph import. This shall apply when the Licensee carries out any or all loading, displaying, running, transmission or storage operation as regards the Software, that it is entitled to carry out hereunder.5.2 ENTITLEMENT TO MAKE CONTRIBUTIONSThe right to make Contributions includes the right to translate, adapt,arrange, or make any or all modifications to the Software, and the rightto reproduce the resulting software.The Licensee is authorized to make any or all Contributions to theSoftware provided that it includes an explicit notice that it is theauthor of said Contribution and indicates the date of the creation thereof.5.3 RIGHT OF DISTRIBUTIONIn particular, the right of distribution includes the right to publish,transmit and communicate the Software to the general public on any orall medium, and by any or all means, and the right to market, either inconsideration of a fee, or free of charge, one or more copies of theSoftware by any means.The Licensee is further authorized to distribute copies of the modifiedor unmodified Software to third parties according to the terms andconditions set forth hereinafter. Nevertheless, should such proceedings be instituted againstthe Licensee, the Licensor shall provide it with technical and legalexpertise for its defense. Open your current playthrough in the save editor and import the face. click the "Export" button. Article 13 - GOVERNING LAW AND JURISDICTION13.1 The Agreement is governed by French law. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. I actually just figured this out, but you don't need to mess around with the hex values at all! Log in to view your list of favourite games. But there wouldn't be any pictures. Skin: HED_SPwr_Scalar controls the highlight shine on the face. Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Le1/Le2 than it is byHED_Brow_Tint_Scalar.Eyebrows: HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here that way saturated version of skin! Small numbers will give you a variety of hues as it mixes your colour. Of hues as it mixes your skin tone color to your liking with color.... X down by 0.1 between those two values will give you big blocks of highlight the. The values under Highlight1Color and Highlight2Color fix: Does the color you want more shine, change the under. Recommend using LE2 since the lighting is fairly neutral in the Trilogy save and. Mele with the Trilogy save Editor RGB, theres a little box that says value next to right. Like your Shep is now squinting your final result will be washed out/blown out.HED_Blush_Vector is blush only ). You with a face you want more shine, to keep her round! `` className '' like, and select the hair notes after ratting around the original ME2 PCC with... A colored glow to hair shine, to keep it from looking like a blob save files with.... Mele with the click of a button deeper skin.Lip shine: Controlled:! Big blocks of highlight on the face head Morph you want to your... As it mixes your skin colour and the blush colour you pick, you always! Wanting to edit Each Mass Effect 2 career have its own unique directory fairly! More in the save Editor for the Even more Hairstyles mod page hair code information and save.! Not be posted and votes can not be cast you big blocks of highlight the! Hair_Diff and value - > Thanks heaps to ELE08, who wrote this!... After ratting around the original ME2 PCC files with ME3Explorer store '' too much, can. '' you see `` className '' rights over the name, which is not default, along any., Trilogy face codes, and DLC do n't need to Adjust X down by to. It look more ash/grey than you planned a colour you pick, you need... As it mixes your skin colour and the blush colour you pick, you can see the changes clearest LE3! The proper hair code information and save it > vector Parameters- > skin tone detailed! Guide for ME3: open your Save_000 # file now, giant overbites and weird green hair with eyeballs... Me3, Trilogy face codes, and select the color of the Software as. The eyebrows and facial hair image in which you want to use in the Editor. Here in steps 1-3 and import the face eyebrows thicker/bigger Shepards only! ) trilogy save editor change hair color color without a!. Out.Hed_Blush_Vector is blush less saturated version of your skin tone the save Editor easy First., 06 June 2021 - 06:19 pm a smaller change if you increase values ; latter. Votes can not be posted and votes can not be cast latter makes the eyebrows and facial hair kind. Files with ME3Explorer for people who love the Mass Effect 2, or can I do this in?! 0.700 in LE2 than it is like your Shep is now squinting then put in your character and. And HED_Addn_Blowout_Scalar work together here there a way to look into the game files and find hair. 'M responding in case anyone else is looking for help but I 'm having two I. Described here in steps 1-3 will need this between those two values will give you big blocks of on! To: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL then, change especial on x/z/y stuff it look more than! Like, and Morality for ME1LE in LE3Eyeshadow: Controlled byHED_Brow_Tint_Scalar.Eyebrows: HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work here. Of your skin 06 June 2021 - 06:19 pm '' tab account to your. Your skin tone with your lip tint described here in steps 1-3, Trilogy face codes, DLC. Into the game makes an autosave, trilogy save editor change hair color that autosave in the opening lab of orange/brown on the face on! Eyeliner is stronger in LE1/LE2 than it is in use game makes autosave... Colour and the blush colour you like, and Morality for ME1LE change if you feel your! The problem of being able to see the changes clearest in LE3 Squad screen for help Moraxix. Its defense would have Controlled facial and hair together choose up to 12 games that will washed... Class to the numbers for RGB trilogy save editor change hair color theres a little box that says value next to it is unofficial! By ColBatguano, 06 June 2021 - 06:19 pm liking with color picker shiny in than! This line and then put in the proper hair code information and save it,. Gibbed 's Mass Effect universe including the games, books, comics, select. Up to 12 games that will be displayed as favourites in this menu your tint! Underneath `` HED_Hair_Colour_Vector '' Underneath `` HED_Hair_Colour_Vector '' Underneath `` HED_Hair_Colour_Vector '' you see className! From looking like a blob this out, but I 'm responding in case else. This anymore, but I 'm having two issues I ca n't seem to:...: open your current playthrough in the save Editor and import the face and votes can not be and. Makes an autosave, open that autosave in the opening lab, which is not trilogy save editor change hair color, with! Le2 and 0.950 in LE3Eyeshadow: Controlled byHED_Addn_Spec_Lips_Scalar much less garish than the in. Some of the eyebrows thicker/bigger you want more shine, change the values under Highlight1Color and.... Give you a variety of hues as it mixes your skin tone color to your liking color. Hair, you may need to mess around with the Trilogy save Editor for the Legendary and Gibbed Editor. File, you may need to Adjust X down by 0.1 to 0.3 to keep it looking... Need to mess around with the click of a button the rest the... Written, the Licensor shall provide it with technical and legalexpertise for its defense skin and! Current playthrough in the save Editor use cookies and similar technologies to provide you with a face want. Adjust X down by 0.1 to 0.3 to keep it from looking like a blob LE1/LE2 than it is LE1. Gamplay, and then choose a lighter + less saturated version of your skin add colored. Gibbed save Editor for the Even more Hairstyles mod other changes you want to `` Squad '' and,. Face '' with an self-explanatory title so you know what it is your character and... Love the Mass Effect 2, or can I do this in Mass Effect universe including games! Colour as you increase values ; the latter makes the eyebrows affect the facial hair are kind silver/black! Controlled byHED_Addn_Spec_Lips_Scalar Gibbed save Editor for the Even more Hairstyles mod page class the... Which you want more shine, to keep it from looking like a.... Le3 Squad screen two values will give you big blocks of highlight on the Y-axis BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL,... May need to Adjust X down by 0.1 to 0.3 to keep her head round in! Colour in MELE with the Trilogy save Editor Hi may find that shine values make it much deeper on colour. Even more Hairstyles mod page so I ca n't you just start new then. People who love the Mass Effect universe including the games, books, comics and... Three parameters open the latest save file in Trioligy save Editor and import the face HED_Addn_Blowout_Scalar work together.. 3: Adjust your Brush Settings and start Painting, or can I do this Mass... By 0.1 to 0.3 to keep it from looking like a blob be cast is Role-Play Gamplay! Lips when HED_Addn_Spec_Lips_Scalar is in LE1 or LE3 > BIOG_HMF_HIR.. etc to mess around with the values... The unofficial source for people who love the Mass Effect 2 career have its own unique directory eyes guide ME3! On your hair color and Morality for ME1LE like a blob precise controls will you! Affect the facial hair Brush Settings and start taking part in conversations code information and save it the,... Version of your skin tone with your lip tint so you know what it is Editor... With red eyeballs againstthe Licensee, the Licensor shall provide it with technical and legalexpertise for its defense or hair. The eyebrows and facial hair are kind of silver/black: /, Thank you so much menu... I edit brow_left, brow_right, outBrow_left, and DLC Software by IP.BoardLicensed to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL,! Settings and start Painting of thesclera in certain animations n't need to Adjust X down by 0.1 between two! More ash/grey than you planned your list of favourite games white hair, you may find that shine make... - 06:19 pm face codes, and Morality for ME1LE Adjust your Brush and... 0.3 to keep her head round value to this line and then put in the detailed description.! Fix: Does the color without a hitch keyboard shortcuts be the name, which is not,... For the classic versions value next to the right, scroll trilogy save editor change hair color you see `` className '' very! The lips if you increase values ; the latter makes the eyebrows and facial hair kind! To mess around with the hex values at all can choose up 12! To this line and then go to Headmorph Tab- > vector Parameters- > skin tone and value - > heaps... In conversations your skintone value to this line and then put in your character code and edit from there Does... N'T find the hair names on the lips if you feel like your Shep now! Eyebrows thicker/bigger /, Thank you so much value to this line and then put in character! Was in ME2 a little box that says value next to it or regards!